Approach them for a scene, then enter the Sugita Building. Make sure to stabilise only as much as you need to. After the scene, the substory ends, and you're now able to bet on Catfighting at the JCC. Once you leave, you'll see that the queue has now gone. Afterwards, she's impressed by Kiryu's ability not to be fooled and you're given some Mew Shoes as a reward. Starting Point: Ashitaba ParkPrerequisites: None. It begins by bringing you all over Kamurocho, thus familiarizing you with the layout. Starting Point: Kamuro Shopping AreaPrerequisites: None. Yakuza 0 â Guide On Best Pocket Racer Builds For All The Races By Hikari in Games PC 02/08/2018 Developer and Publisher SEGA has finally released their popular game titled Yakuza 0 on PC. Then you get to watch her put the advice you gave her to work. Refer to  Say You Wanna Dance for some tips.When you've won, you'll see a scene and you're asked if you like dancing or not. Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. This Yakuza 0 Substories Guide - Kazuma Kiryu focuses on the main characters Substories and side quests and provides information pertaining to the location and any other valuable intel. Defeating her will end this story.I would recommend this setup: Super Low Profile Tires, Balanced Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Speed Battery, and the Side Stabilizer 3.0. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. Approach them for a scene and then talk to the man who's still standing there. Substory #52 â Crazy for Cathy Just move near a black car to engage in a fight with the Yakuza members. It doesn't really matter what you pick her as it all leads to the same outcome. Accept the challenge and just beat him in a song (on any difficulty). It seems someone didn't appreciate Majima's singing and he will start a fight with you. This unlocks him as a friend and ends the substory. After that, make your way to Theater Square. There is some luck involved, so keep trying and you'll eventually win. After the scene, the substory ends. Sachiko is the girl with long black hair, wearing a blue scarf. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. by kerrowe from desktop or your mobile device Yakuza 0 â Guide and ... You can actually start this substory in Chapter 2, but you can't complete it until then, so I'm putting it here. The following substories become available after being introduced to Real Estate Royale when your objective is to head over to Serena. 1 Plot 2 Correct Dialogue Choices 3 Gallery 4 Navigation On Shichifuku Street West, a hardcore hooligan will bump into you. After the time runs out, it will send you back to the "Insert Credits" screen. It turns out she's already in a relationship with another man and she's just taking advantage of Erran-kun. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. After the fight, you'll learn that the botan hunter is none other than Ryuji (from Yakuza 2) and despite his build, he's still just a kid. Is this the person who will be deeply involved in Kiryu's future? The following substory becomes available after leaving the telephone club and talking with the Mr. Libido (the guy in his underwear). You'll want to do these all at some point anyway, so just pick one and defeat Komeki to end the substory. Now he complains about being in pain from carrying around the phone all the time, so you'll have to give him a healing item. You'll receive three Pearls if you got everything right, and after the scene, the substory ends. Reward: N/AEnter Maharaja Kamurocho and make your way to the bar to trigger an event. Those are as follows: Reward: Errand Boy's Services, Emi (Hostess)When heading down Shofukucho West, go to the entrance of Hoganji Yokocho and a man will bump into you and then run off. Look below for some answers that lead to the best outcome. Return to Erran-kun and give him the sneakers. Starting Point: ShellacPrerequisites: You need to complete "Kamuracho Undercover" (Substory #4) first. This Video has been a Request from the user TygaTyga Tyga. Check out this Yakuza 0 Goro Majima Substories Guide to find and complete them all. Most of them are ⦠You raise Miho's friendship gauge by purchasing items from the store. Posted by Dr Tchock on 01 Apr 20 at 04:21 Starting Point: Tokyo PierPrerequisites: None. It doesn't matter which one you pick, so if you're not very confident, just pick easy. Head on back to Pink Alley once again and you'll see Kasuga on the floor. Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. After the conversation, walk a short distance away (such as The Dragon & Tiger for example) and head back. Approach him and he asks Majima for his trousers. There are 100 substories available in Yakuza 0! They may appear in âside quests / substoryâ in which they are involved, talking to them in their place of business or forging a friendship. You can't progress any further in this relationship until you've defeated the Leisure King in Real Estate Royale. He hands you the. You're given two choices, but it doesn't matter what you pick. Reward: Goddess of Children Amulet (Accessory), Reika Aiba's Gandhara VideoGo to the north of the Hotel District and you'll see a man standing next to a pole. Accept the request, and later on in the scene, you'll need to choose how to act towards Marui. This relationship substory is for Eri, who joins your party after reaching Rank 100 in the business rankings, then speaking to her at Survive. Starting Point: Shichifuku StreetPrerequisites: None. Starting Point: Pocket Circuit StadiumPrerequisites: You need to fill the Pocket Circuit Fighter's friendship gauge to around 40% for this to occur. There are will be three waves of enemies you need to defeat when under the effects of different drugs. Now all that's left to do is go check on him back down Shofukucho where you just came from. Yakuza 0 features a unique side quest system in the form of Substories. After the scene, the substory ends. Damned Yanki is the 6th substory in Yakuza 0.. The following substories become available after leaving Serena when your objective is to check out the empty lot. This causes them to turn their anger on you. You'll have a fight with her pimp, and after the scene, the substory will end. Reward: (There is no fixed cash reward)After beating the Egashira, a different Mr. Shakedown will take his place. You raise Simon's friendship gauge by giving him specific weapons. report. After completing the course she has set up, you'll finish the substory and now you'll be able to train with her. Reward: Access to the Japan Catfight ClubAs part of the story, Kiryu goes to check out a place in Theater Square where he can make some money. Once you complete all of Kiryu's substories but one, your pager will make some odd noises and tell you to come to the bullfighting arena. This will be your toughest opponent yet. Beating him will end this substory. It brings us to the Japan of 1988; when the nation was at the height of its bubble economy. Reward: (There is no fixed cash reward)You'll find this Mr. Shakedown wandering around Kamurocho randomly. You can ask whatever questions you like, but make sure not to hire him. Starting Point: Mach BowlPrerequisites: None. 2.7k.  for tips on how to do this. He wants Kiryu to hang out with him for the day and he takes you over to the arcade first. After you successfully win over Haruki in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Emiri offers to cook it for Kiryu, but he decides to keep it instead. Reward: Silent Shoes (Accessory) or Baseball Shirt (Armour), Spining (Manager)Head to the Dream Machine on the far left of Taihei Boulevard and you'll overhear a conversation between two men who are discussing how the pop star Miracle is coming to town. Even if you played the original game to ⦠Reward: N/AAfter finishing your third song at Maharaja Kamurocho (it doesn't matter if you pass or fail the songs), you'll be challenged to a dance battle. He'll teach Majima the Cash Confetti ability and then explains how he has more money than he knows what to do with. This ends the substory. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. After the scene, the substory ends. It doesn't really matter if you fail at getting one, but he will be pleased if you succeed. Mika will start talking to you, and upon overhearing your conversation, Satoru will get the wrong idea and challenge you to a race. Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. Note that if you do not see a substory in the indicated area, it may only be available during a later chapter, or part of a series of quests from a certain character. Next, head to Pocket Cafe (marked on the map) and talk to the employee to get some hot water. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. Later in the conversation, you're given a choice, but it doesn't matter how you respond to this. 12: Requires completion of substory 9. After defeating the Leasure King, go to Theater Square Alley and see two men in business suits standing around. Reward: N/AOrder any of the drinks at Shot Bar STIJL and Majima will have a conversation with the barkeep. Talk to him and accept his request to help with the zombie shoot.The next part of this substory can be rather annoying on the higher difficulties. Goro Majima is the second character you play as in Yakuza 0. He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. She mentions how there's a competition going on where if you can get a turkey when bowling (3 strikes in a row), you'll win a prize. After that, you'll bump into Ryuji who Majima encountered in a previous substory. Then the real producer will show up with his crew and they challenge you to a fight. Simply hand something over to finish this substory; it doesn't matter what. Just enter and exit a shop and he will show up. This ends Majima's dancing-related substories. Reward: N/AEnter Komian and order one of the dishes. The following substory becomes available after leaving the empty lot and you encounter Mr. Moneybags - Fukushima when your objective is to head over to Theater Square. Starting Point: Gandhara SotenboriPrerequisites: None. After the conversation ends, you'll unlock him as a friend and the substory will end.Â, Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Mana's special training. The world of Yakuza 0 contains a myriad of Substories for both Kiryu and Majima. She will explain how her daughter has fallen in with a cult and she wants you to infiltrate them. You'll be approached by an employee, and once the conversation is over, the substory will end and you'll unlock her as a friend. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. is back. When you get there, you'll find the high school kids knocked out with Ryuji being the only one standing. Damned Yanki is the 6th substory in Yakuza 0. While it's possible to trigger the zombies early, it's also very easy for them to slip past you. After the scene, the substory ends. Reward: 9mm Automatic Pistol (Weapon)Head to the Champion District and enter Shellac. Check  Mr. Shakedown Takedown for some tips on how to beat him. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted! Do your best not to bump into pedestrians on the way as this will slow you down even further. When you have 4 fish, return to Sushi Gin and start handing them over. Approach them and speak to the woman. Go to the intersection just south of the shrine and you'll be approached by two desperate members of a film crew who need your help. The problem is that she's low on ingredients, so Majima offers to get some for her. 24: Requires you to have watched 3 videos at Gandala After completing Chika's customer service final, this substory will trigger. For more information, check the Substories list below. Starting Point: Sotenbori StreetPrerequisites: None. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Saki's special training. Akatani is back, so go and speak with him again. After you successfully win over Mirei in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Go near them to trigger a scene, accept the challenge, and beat him in a dance battle. You'll get the trousers he stole from the high school kid, so make your way back to his location on Bunzaemon Outdoor Mall and interact with him. Mina will admit that she's been selling her used underwear, but she can't stop because of Sachiko. Interact with the radio for a scene where the announcer reads out Majima's story and then the substory ends. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. After the fight, he'll ask you to go and get his own trousers back for him from the so-called "botan hunter". Yakuza and its sequel, which first appeared on PlayStation 2, have been remastered for PS3 and PS4 under the Yakuza Kiwami name. Agree to help find out if it's really her or not and you'll be taken to the hostess club automatically. Simon requests that you bring him a Sakura Storm. This ends the substory. Go back to the park for a scene, after which you'll have a fight on your hands. He complains about his shoes and how he can't afford new ones, so you'll need to go buy some for him which can be found at Don Quijote for Â¥2,000. Starting Point: Tenkaichi AlleyPrerequisites: None. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted" (Substory #15) first. Blood, Intense Violence, Sexual Content, Strong Language, Use of Alcohol, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), Chapter 2: The Real Estate Broker in the Shadows, Things Ghost of Tsushima Doesn't Tell You, Encounter Finder or Tour T-Shirt, Miracle, Pocket Circuit Cars & Accessories, Pocket Circuit Stadium. The remastered version of Yakuza 3 has not only been updated aesthetically, but also socially, by removing several sidequests that featured a transphobic NPC. Plot. Beating her will end this substory. After completing substory #15, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. Go to the bottom left of Pink Alley and you'll overhear a conversation. He'll take you somewhere and you'll sign a contract before undergoing some tests. You'll know when you find him; he's wearing a bright purple jacket. Even if you fail, you're given another chance. You can only do this one at a time. After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. Beating him will end the substory.I would recommend this setup: Extra Slim Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. Talk with her, then enter and exit the arcade. Majima and Chika will take a walk together and she'll eventually ask you a question. 7: Requires completion of substory 6. You're given two choices, but it doesn't matter what you pick. Reward: Fur Belly Warmer (Accessory), Masochistic Man (Security Guard), Ayu Sakurai's Gandhara VideoTowards the south of Pink Street North, you'll see a dominatrix standing over a man. The following is IGN's guide to the substory The Greatest Glory in Yakuza 0.